![]() Burnout 3: Takedown set a new standard for the arcade-racing genre, and Burnout Revenge upped the ante yet again with new features and improved visuals. And then Burnout Paradise came along, and, for lack of a better turn of phrase, went off the rails. ![]() ![]() While some would occasionally throw us a bone with an alternate path or a secret, these, too, were pre-planned, making the racing genre home to the fastest, most exciting on-rails games around. They would block off side roads with invisible walls and force us along predetermined paths, warning us when we drove the wrong way and punishing us for going off-road. ![]() They’d draw a line down a street and connect it to make a circle, putting some ribbons at the end to let us know we won. For the past 30 years most racing games told us exactly where to go. ![]()
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